Project type
One drawing → procedural or rigged animation.
Block faces
Select a face, then upload a sketch or draw it in Touch-up. All six sides share the same pixel size.
Drop a photo of your sketch
or click to browse · JPG / PNG · drop multiple in Sprite mode to batch-import
Frames 0
Upload sketches in order. Conversion settings below apply to all of them; use onion-skin in Touch-up to align.
1-bit conversion
Split elements
Find disconnected regions (tails, eyes, extras) and send each to the project sheet or rig.
Color tint
Grayscale ink + a hex tint per asset. Double-click the swatch to clear.
Cleanup
Pixel editor
Scroll wheel to zoom · hold Space and drag to pan
Icons
Asset library
Click to place · drag onto the sheet · build without exporting each piece.
Animation presets
Apply to the selected placed asset — updates live preview instantly.
Asset animation
Tweak the selected asset without leaving the sheet — live preview updates as you change values.
Selected placement
Sheet view
Animated scene
All placed assets play their saved animations together — like an in-game layout.
Layout helpers
Collision: select an asset, drag orange handles to resize · drag inside box to move.
Platformer tip: align feet, then switch to Live preview to check motion together.
Animation style
Procedural motion
Moving parts
Rigged characters: splits leg/arm motion automatically when parts exist.
The body stays still while each part rotates around its pivot. Draw a region on the rig canvas, then drop a pivot where it attaches.
Rotate the block to check every face lines up. Export includes a cross texture atlas, individual face PNGs, and an OBJ for 3D engines.